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World of warships henri iv captain build
World of warships henri iv captain build







world of warships henri iv captain build

As a fire starter, Henri IV is lacking.Factor in the number of guns they shoot and you get the following RPM for each: Minotaur (188), Des Moines (98), Hindenburg (72), Zao (53), Moskva (52), and again Henri IV (32) at the back of the pack. In ascending order of their reload speeds it's: Minotaur (3.2s), Des Moines (5.5s), Hindenburg (10s), Moskva (10.4s), Zao (13.7s) and finally Henri IV (17.1s). Her rate of fire is the worst among the tier 10 cruisers.Anyway, let's take a look at Henri IV"s actual stats and see how badly I had screwed things up. I got to division with DokturProfesor and we couldn't make a very good go of it.

world of warships henri iv captain build

I was pretty weary of this ship going in and I'm sorry to say my prejudice felt validated in the first few games I played. But with a full stealth build I'm no more sneaky than an Iowa? Seriously? I mean, I get it when I pull the trigger - I'm visible to everything within 19km and change. She can't even reliably shoot down spotter aircraft (!) She seems to launch fireworks in celebration to help guide enemy planes in. No radar or plane at tier 10 for a cruiser visible from orbit is just mean. A plane consumable would have been nice - I feel kinda blind.Am I expected to be making better use of these to pad up her gun damage? The 9km range at tier 10, coupled with only 3 tubes per side? Blech. I mean, for the damage output that I'm doing per volley, I would expect her shells to hit harder or her rate of fire to be faster. She handles like a pregnant yak in a mud wallow.I really had to swing the ship about to bring all of my guns to bear, exposing way too much of my side to do it. These really feel like battleship caliber guns in slow moving turrets.









World of warships henri iv captain build